Wednesday, 17 August 2011

Week 4 - Concept Bomb via Narrative

Yesterday we applied different ideas for tangible interactions to three different scenarios. These were interactions between friends (task 1), between couples (task 2) and between active competitive mates (task 3). In each task we mapped out how we envisaged the interaction to occur through a story board narrative. They went as follows.

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Task 1 - Interaction between friends:

The Syncro MP3 Player:

This task allowed me to flesh out one of my previous ideas. The interaction here uses audible interactions that enables the user to respond in a way that stimulates spontanious interactions with friends. Whether this function is integrated into an MP3 player design or is available as an accessory has not yet been established. The narrative starts with the users enabling their MP3 players.

1. The users add their own music with some tracks being the same song.
2. The friends syncronise their MP3 Players via Bluetooth.

3. The friends then go about their usual daily life.

4. Friends may pass eachother in a day and not realise... especially in a University setting.

5. When they come within range of eachother the same song plays on low volume.

6. Friends now know they are near and can start to look for eachother.

7. As the friends get closer to eachother the music gets louder and if they get further away from eachother it gets softer.

8. Friends spot eachother and the MP3 Player has stimulated a spontaneous personal interaction.
This may also assist when friends are meeting at a particular location alerting them to a friends arrival.

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Task 2 - Interaction between couples:

The Long distance relationship candle:

The idea behind this interaction is to provide the romantic atmosphere for couples that are miles apart or have some reason that stops them from being together for a romantic dinner. The narrative starts with the couple sycronising their candles.

1. Partners syncronise their candles over the net or in person.

2. The partners gets ready to sit down for a romantic dinner.

3. One partner lights their own candle.

4. The other partner's candle is automatically lit up.

5. The partners can enjoy a romantic dinner together knowing they both are. (Could be enhanced with a phone call or other interaction media?)

6. When they have finished dinner one of the partners extinguishes their candle and the other partners candle automatically extinguishes.
This interaction also has numerous other applications. I will explore this further later this week.

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Task 3 - Interactions between active competitive business mates:

I came up with a number of interactions however I was having trouble selecting an output so I have brainstormed a few ideas for input information and activities so I can come back to these if I need to.




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My thoughts so far:

I'm not entirely happy with these ideas however I have looked more closely at more applications for the Long distance relationship candle. Results of this are to come in my next post. Stay tuned...

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