Wednesday, 27 July 2011

DNB 601 Introduction - i-sense

Well hello all! Week 1 has introduced us to a new way of designing for innovation!

Our aim for this semester asks us to:
"design a product that gives users the ability to be aware of the presence of friends or family and the status of a particular situation. The product design must adress the significance of 'presence' in a context that excludes face-to-face interaction."

Our criteria:
  • must operate over a distance (short as a few cm or as far a half way round the world)
  • must be a tangible product using current tech... input & output (transmitting & sensing)
  • must focus on social awareness
  • must address day to day interactions across generational groups
  • must not exclude people with different physical abilities (refers to light to mild physical disabilities such as arthritis, limited ranges of motion, lack of strength, poor eyesight etc)
  • must not employ GUI's (Graphical User Interfaces) meaning that any form of screen is excluded from the projects.
    • Indicator lights are ok
    • Icons and displays using rows of LED etc. are excluded
The model of design that we will be employing will take into consideration:
  • Object
  • Behaviour
  • Senario
Each of these affect each other directly and indirectly. We will explore how these influence our product innovation over the coming weeks.

    Some examples from our first class include a physical indicator by way of a raised flag, that shows that you have received a txt message.

    A simple device that has an input and output.





    A ball that is wirelessly controlled via a remote that can be located on the other side of the globe. Connection is made via infrared to a computer via the internet and a computer on the other end that outputs the signal to the ball. 

    A more complex device that allows for a unique form of international social telepresence.


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