Well hello all! Week 1 has introduced us to a new way of designing for innovation!
Our aim for this semester asks us to:
"design a product that gives users the ability to be aware of the presence of friends or family and the status of a particular situation. The product design must adress the significance of 'presence' in a context that excludes face-to-face interaction."
Our criteria:
- must operate over a distance (short as a few cm or as far a half way round the world)
- must be a tangible product using current tech... input & output (transmitting & sensing)
- must focus on social awareness
- must address day to day interactions across generational groups
- must not exclude people with different physical abilities (refers to light to mild physical disabilities such as arthritis, limited ranges of motion, lack of strength, poor eyesight etc)
- must not employ GUI's (Graphical User Interfaces) meaning that any form of screen is excluded from the projects.
- Indicator lights are ok
- Icons and displays using rows of LED etc. are excluded
The model of design that we will be employing will take into consideration:
- Object
- Behaviour
- Senario
Some examples from our first class include a physical indicator by way of a raised flag, that shows that you have received a txt message.
A simple device that has an input and output.
A ball that is wirelessly controlled via a remote that can be located on the other side of the globe. Connection is made via infrared to a computer via the internet and a computer on the other end that outputs the signal to the ball.
A more complex device that allows for a unique form of international social telepresence.
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